Ariel Meylan
Ariel Meylan
Tech & Level Artist at Groove Jones
North Richland Hills, United States

Summary

Game Experience

Cyberdrome | Artist
3D Unreal Engine 4 project | team size: 15
Development time: 3 months (December 2018)
• Created environment, enemy, and character concept art in Photoshop
• Created modular environment tiles with seamless textures for level designers
• Created hero pieces to better orient the player with their surroundings
• Responsible for creating and implementing VFX in Unreal Engine 4 for conveyance and juice

Interstellar Racing League | Environment Artist
3D Unreal Engine 4 project | team size: 58
Development time: 4 months (May 2018)
• Created initial game and level specific environment concept art in Photoshop
• Developed and iterated on environment textures
• Refined unwraps in 3ds Max to better allow textures to flow

Zoey and the Magic Paintbrush | Lead Artist
2D Unity project | team size: 4
Development time: 3 months (December 2017)

• Concepted and created all art assets in Photoshop and saw them through to completion
• Placed art assets while maintaining resolution and scale requirements
• Created all marketing materials including t-shirts and trailer using Photoshop and Premier

Education

SMU Guildhall | Plano, TX | May 2019
• Professional Certificate in Digital Game Development
• Specialization in Art Creation

University of North Texas | Denton, TX | May 2016
• Bachelor of Fine Arts
• Specialization in Studio Painting and Drawing

Resume PDF

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Skills

Concept Art3D ModelingTexturingUV Mapping

Software proficiency

3ds Max
3ds Max
Mudbox
Mudbox
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
CrazyBump
CrazyBump