Game Experience
Cyberdrome | Artist
3D Unreal Engine 4 project | team size: 15
Development time: 3 months (December 2018)
• Created environment, enemy, and character concept art in Photoshop
• Created modular environment tiles with seamless textures for level designers
• Created hero pieces to better orient the player with their surroundings
• Responsible for creating and implementing VFX in Unreal Engine 4 for conveyance and juice
Interstellar Racing League | Environment Artist
3D Unreal Engine 4 project | team size: 58
Development time: 4 months (May 2018)
• Created initial game and level specific environment concept art in Photoshop
• Developed and iterated on environment textures
• Refined unwraps in 3ds Max to better allow textures to flow
Zoey and the Magic Paintbrush | Lead Artist
2D Unity project | team size: 4
Development time: 3 months (December 2017)
• Concepted and created all art assets in Photoshop and saw them through to completion
• Placed art assets while maintaining resolution and scale requirements
• Created all marketing materials including t-shirts and trailer using Photoshop and Premier
Education
SMU Guildhall | Plano, TX | May 2019
• Professional Certificate in Digital Game Development
• Specialization in Art Creation
University of North Texas | Denton, TX | May 2016
• Bachelor of Fine Arts
• Specialization in Studio Painting and Drawing